SeeMe Raft


The patient’s task is to steer the raft with her/his body movements and to collect as many fish as possible while bypassing the barrels. The fish and the barrels swim at right angles to the direction of the raft and the patient can move the raft sideways. The game very realistically reproduces the behavior of swimming objects, such as the inertia of the raft and the effect of floating on the water.


To practice side-stepping, maintaining balance, side bends, divided attention, and simple decision-making. Also recommended for dynamic balance training.


The module is designed for patients who are able to maintain standing position (also supporting on crutches or a walker). Patients on wheelchairs can perform the exercise by balancing the body. The exercise does not require any additional abilities.


The patient catches or bypasses the objects that move toward her/him by steering the raft instead of directly using her/his active limbs. The exercise has 2 modes: "stepping mode" and "balance mode". In the stepping mode the camera follows the patient’s position which is reflected by the position of the raft in the screen. For instance, in order to move the raft to the left the patient has to take a few steps to the left. In the balance mode the patient does not have to take her/his feet off the ground in order to move the raft. For instance, to move the raft to the left, the patient has to do a side bend to the left.


Besides the options of adjusting the method of controlling the raft, the frequency of appearance of the objects in the game, as well as the speed of the raft and objects moving towards it, the game has 3 difficulty levels. On each of the levels the logic of the exercise is slightly different.

  • Level1: Only positive reactions – there are only fish in the water and the patient has to collect them.
  • Level2: Only negative reactions – there are only barrels in the water and the patient has to bypass them.
  • Level 3: Reactions to both types of stimuli – there are fish as well as barrels in the water and the patient’s task is to collect as many fish as possible while avoiding the barrels.


The system saves data concerning the level of the patient’s activity and her/his correct behaviors. Also, the system keeps separate statistics of positive and negative actions of the patient.


When there is a risk that the patient may fall over during the exercise, the therapist can stand behind the patient to protect her/him from falling. This will not disturb the work of the system in any way.

More information

Virtual Reality using Kinect

This is a modern approach to rehabilitation, which is fun for the patient. This form of a session, from the psychological point of view, brings many positive aspects, which result in stronger effects - desired in terms of improving the functioning of the people undergoing the rehabilitation. Find more Kinect Rehabilitation