SeeMe contains a lot of tasks with plenty of parameters and levels. Below you can find a short description of everyone of them. To jump directly to task's details please use the links bellow:
WarmUp is a set of 3 simple plays, which are intended to get the patient acquainted with the technology. The patients observe that their actual physical moves do affect the objects in game.
In the SeeMe Cleaner application, the subject is supposed to clean a series of mirrors as quickly as possible, by wiping off the virtual dirt. The aim of the game is to clean as many mirrors as possible within the given time. In the cleaner task, the location of the area to be cleaned can be closely controlled. For example, to make the task easier for a neglect patient, the area to be cleaned can be limited to the right hand side of the screen and gradually moved over towards the left side of the screen.
In SeeMe Ball, the subject has to hit the virtual balls that come toward him from various directions. In the higher levels, distracters are added in the form of the occasional shoe (which needs to be avoided) being thrown at him. The therapist has complete control of the frequency, location and velocity of both the balls and the shoes.
In this task, virtual balls appear randomly at fixed distances on both sides of the screen. The task of the subject is to touch the virtual ball within a set amount of time. The system records both the number of misses and the movement time necessary in order to reach the target.
In this application, the subject navigates a raft down a stream by moving his body. The aim of the game is to collect as many fish as possible. In the higher levels of the game, barrels are added as distracters to be avoided. The presence or absence of barrels, the speed of the raft, the number of fish and barrels, as well as their speed of movement can all be controlled by the therapist.
In the Maze task, patient needs to move the block to the destination point. In higher levels the length of the correct path is getting longer.
In Space task, space ships appear randomly in the player surroundings. The task of the subject is to shoot them before they are to close. The system records the accuracy and range of motion.
Virtual Interactive Shopper is a task where patient needs to undertake real life problems that occur while shopping. It measures patient’s ability to remember the shopping list, ability to choose appropriate shop for the products needed and finally ability to locate the products on the shelves. Virtual Interactive Shopper module is additionally paid.
This is a modern approach to rehabilitation, which is fun for the patient. This form of a session, from the psychological point of view, brings many positive aspects, which result in stronger effects - desired in terms of improving the functioning of the people undergoing the rehabilitation. Find more SeeMe Rehablitation